![]() ![]() There are no more weapons that gets obsolete after you find new ones like in Vanila Doom.Īlso, there are no more low-threat enemies. A new balance of weapons and gameplay All weapons and enemies gained a new balance. Also knows as Fatalities - If you shot an enemy so close, blood will splash on the screen. You will fell like you were playing in the Doomsday Engine. You can do extra damage shooting at their heads with small firearms like the Rifle, or completely blow-up their heads with a higher firepower weapon such a shotgun or minigun. You can also use the quick-kick ability to kick their severed heads and limbs away and play bloody soccer. ![]() You can also shoot their dead bodies, or severed limbs, and keep brutalizing them even after their deaths. You can cut their limbs, cut them in half with chainsaw or minigun, melt them with plasma, Everything can be gibbed, there are even Xdeath states for large enemies like Barons and Mancubus, and much more. Features: - Tons of new Death animations for all enemies. It's made to work with any IWAD, and any megawad or maps that doesn't contains custom weapons or monsters. Brutal Doom is a mod for Zandronum and GZDoom that attempts to make Doom faster paced, harder, and much, much, a thousand times gorier and more violent. ![]() ![]() If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living. ![]()
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